list of Far Cry levels I worked on at the end of the project besides light, quality, art and gameplay passes in the whole game:

2003 - 2004:

Training - for Far Cry

I had the honour to work on the first level of the game. What I built is
basically an indoor tutorial part before you go outside.

Archive - for Far Cry

A very diversified indoor level with a small outdoor section, huge
warehouses, narrow hallways and high-tech areas.

Cooler - for Far Cry

This time the level is a gloomy high-tech laboratory deep down
under the earth full of mutants.

Catacombs - for Far Cry

The level is split into a short outdoor section and a nice
looking but creepy, temple indoor section.

Factory - for Far Cry

Teamwork was the key to the success of this level and at the end we
had an absolute cool looking high-tech level.

Volcano - for Far Cry

I created not only the beginning but also the last minutes of the game. It is
the majestic palace of Dr. Krieger inside a volcano.


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