Crytek GDC Demo 2004

game: techdemo of the CryEngine 2004

year: 2004

Notes: The 2004 techdemo of Crytek should show the power of their self developed CryEngine. The demo was shown on the Games Developer Converence 2004. Mainly I worked on the interior section to show the dynamic light, shader, polybump, physic and other indoor features of this extremly powerfull and multilateral 3D engine.

Entrance temple hallway and center room

Normal maps, offset bump mapping, dynamic lights, water reflexion/refraction, chain and body physics, heat haze particles

(1598x1020 / 215kb - 264kb)

Shader hallway

Refraction, fur, gloss alpha specular, chrome, bump mapping, environment maps, reflections, polybump on characters

(1598x1020 / 174kb - 259kb)

Hightech room

Dynamic shadows, cloth and basic physics, specular light, refraction, morphing surfaces

(1598x1020 / 215kb - 289kb)

Garage

Realistic lighting, light beams, basic physics, polybump on machines.

(1598x1020 / 265kb - 274kb)

 

 

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