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Ben's small bible
of realistic multiplayer leveldesign
by Benjamin Bauer
"an article describing how
to make a multiplayer level
from scratch to the end for a realistic setting"
Index:
Introduction
Small
Tale
Used
Leveldesign Terms
Basic
Strategy Balance
Introduction
The
first basic Layout Settings
Making
it more complex
General
Area Settings
Special
Talk about open Battlefields
Strategic
Summary
Improvements
with Tactic Elements
Introduction
Battelareas
Introduction
Basic
Rules
CTF
Example
BOMB
Mission Example
Missionareas
Introduction
Basic
Rules
Moving
Missionareas
CTF
Example
BOMB
Mission Example
Movement
Modifiers
Hallways
or what happened between the Areas
Spawnpoints
Stopping
the Player
Tactical
Summary
Navigation/
Orientation in the Levels
Introduction
Eye
Catcher/special Areas
Overview/Understanding
of the Level
Different
Level Sizes
Art
for Gameplay
Introduction
Lighting
Textures
Architecture
& Geometry
How
many Details/Beauty?
Sound
for Gameplay
Round
based vs. Reinforcement Gamemodes
Mirrored
vs. uneven Map Layout
Realistic
& Arcade
Gamedesign
vs. Leveldesign
Creativity
Final
Words & Questions
go back to index
go
to 'page 2 of the article "Ben's small bible of realistic multiplayer
leveldesign"
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to 'articles'

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