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Ben's small bible of realistic multiplayer leveldesign

by Benjamin Bauer

"an article describing how to make a multiplayer level
from scratch to the end for a realistic setting"

Index:

Introduction

Small Tale

Used Leveldesign Terms

Basic Strategy Balance

Introduction

The first basic Layout Settings

Making it more complex

General Area Settings

Special Talk about open Battlefields

Strategic Summary

Improvements with Tactic Elements

Introduction

Battelareas

Introduction

Basic Rules

CTF Example

BOMB Mission Example

Missionareas

Introduction

Basic Rules

Moving Missionareas

CTF Example

BOMB Mission Example

Movement Modifiers

Hallways or what happened between the Areas

Spawnpoints

Stopping the Player

Tactical Summary

Navigation/ Orientation in the Levels

Introduction

Eye Catcher/special Areas

Overview/Understanding of the Level

Different Level Sizes

Art for Gameplay

Introduction

Lighting

Textures

Architecture & Geometry

How many Details/Beauty?

Sound for Gameplay

Round based vs. Reinforcement Gamemodes

Mirrored vs. uneven Map Layout

Realistic & Arcade

Gamedesign vs. Leveldesign

Creativity

Final Words & Questions


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