general information about myself:

name: Benjamin Bauer

e-mail: benb@benb-design.net

marital status: single

born: 13.11.1980 in Wuerzburg (Germany)

school education:

1986: primary school "Versbach", Wuerzburg (Germany)

1990: Mozart-Gymnasium (secondary school) in Wuerzburg (Germany)

2001: Final exam Würzburg (Germany)

After finishing school I started my alternative service at the "Johanniter Unfall Hilfe KV Wuerzburg" which I finished in June 2002.

Then I made a traineeship in my parent´s office as a tax consultant about five months.

2003: Started a German apprenticeship as a media designer

2005: Finished German apprenticeship as a media designer

 

the chronicles of my work:

2004: I always liked the community so I joined a project to create some MP maps for FarCry. These free constributed maps were specialy designed for clan matches: "FarCry Tournament pack 2004". My contribution to the project:

- Leveldesign for Multiplayer (indoor&outdoor)

If you want to see my work for this project click here

2004: My skills regarding to create good looking indoors and lighting gave me the oportunity to work on the Crytek & ATI Techdemo 2004 "Machinima". My contribution to the project:

- Scenary creation
- Lighting

If you want to see my work for this project click here

2004: Due to my experiences with the CryEngine I had the chance to work on the "Crytek GDC Demo 2004". My contribution to the project:

- Implementation of technology
- Ingame presentation of technology

If you want to see my work for this project click here

2003: I joined Crytek as a professional level designer for 'Far Cry', additionally I started a German apprenticeship as a media designer (finished 1.31.2005). My contribution to the project:

- Leveldesign for Singleplayer
- Leveldesign for Multiplayer
- Gamedesign
- Light passes in the whole game
- Quality passes in the majority of the game
- Gameplay passes in the whole game

If you want to see my work for this project click here

2001: For a big school project I builed 'A virtuell museum of the 20. century' with the Quake3Arena. My contribution to the project:

- Concept and translation of the art in 3D
- Creation of the museum
- Theoratical work over 30 pages

If you want to see my work for this project click here

1999: With Quake3Arena we started 'Navy SEALs Covert Operations'. My contribution to the project:

- Lead Level design for Multiplayer
- Gamedesign (especially balancing, realism and writing design documents)
- Organising/helping freelance mappers and newbies
- Texture artist
- Team organisation

If you want to see my work for this project click here

1998: I joined Team Mirage, a small mod team which developed 'Navy Fortress' for Quake2 that time (The site may not be available anymore). My contribution to the project:

- Lead Level design for Multiplayer
- Gamedesign
- Weapon research and design

1996: first experiments with DukeNukem3D and Quake1. I never published any of these versions because during that time I didn't had internet access. Nevertheless we had a lot of fun with these maps on our LAN.

1994: the first game I bought was 'Dungeon Master Set for AD&D'. These were my first trials with level design.

 

my program list:

Adobe Photoshop
Adobe InDesign
Adobe Illustrator
Duke Nukem 3D level editor
GTK Radiant (level editor)
Macromedia Dreamweaver
Microsoft Office
Microsoft Visual Source Safe
Microsoft Visio
Alienbrain
Q3Radiant (level editor)
Qoole (level editor)
Sandbox
(level editor)
Thread3D (level editor)

 

this site:

The basic intension of this site is creating a platform where I can present my work and thoughts. I see this site as a chance to create some small projects and publishing my ideas and knowledge. Another aspect is to keep you out there up to date about my work as a leveldesigner and 2d artist.

I don't want this site to become a place for discussions because in my opinion there are already enough even better boards for something like that. If you have any kind of comment/critism regarding my work, this site or anything else which might effect me, please send me an e-mail or start a discussion with me somewhere else. I have a positive attitude regarding constructive criticism because it helps you developing. So don't hestitate to tell my your opinion (as long as it is not insulting).

for comments/suggestions/regarding links/grammer/spelling/... please send me an e-mail.

Thank you, BenB

 

design&html: BenB