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general information about myself: name: Benjamin Bauer e-mail: benb@benb-design.net marital status: single born: 13.11.1980 in Wuerzburg (Germany) school education:
After finishing school I started my alternative service at the "Johanniter Unfall Hilfe KV Wuerzburg" which I finished in June 2002. Then I made a traineeship in my parent´s office as a tax consultant about five months.
the chronicles of my work:
2004: I always liked the community so I joined a project to create some MP maps for FarCry. These free constributed maps were specialy designed for clan matches: "FarCry Tournament pack 2004". My contribution to the project: - Leveldesign for Multiplayer (indoor&outdoor) If you want to see my work for this project click here
2004: My skills regarding to create good looking indoors and lighting gave me the oportunity to work on the Crytek & ATI Techdemo 2004 "Machinima". My contribution to the project: - Scenary creation If you want to see my work for this project click here
2004: Due to my experiences with the CryEngine I had the chance to work on the "Crytek GDC Demo 2004". My contribution to the project: - Implementation of technology If you want to see my work for this project click here
2003: I joined Crytek as a professional level designer for 'Far Cry', additionally I started a German apprenticeship as a media designer (finished 1.31.2005). My contribution to the project: - Leveldesign for Singleplayer If you want to see my work for this project click here
2001: For a big school project I builed 'A virtuell museum of the 20. century' with the Quake3Arena. My contribution to the project: - Concept and translation of the art in
3D If you want to see my work for this project click here
1999: With Quake3Arena we started 'Navy SEALs Covert Operations'. My contribution to the project: - Lead Level design for Multiplayer If you want to see my work for this project click here
1998: I joined Team Mirage, a small mod team which developed 'Navy Fortress' for Quake2 that time (The site may not be available anymore). My contribution to the project: - Lead Level design for Multiplayer
1996: first experiments with DukeNukem3D and Quake1. I never published any of these versions because during that time I didn't had internet access. Nevertheless we had a lot of fun with these maps on our LAN.
1994: the first game I bought was 'Dungeon Master Set for AD&D'. These were my first trials with level design.
my program list: Adobe Photoshop
this site: The basic intension of this site is creating a platform where I can present my work and thoughts. I see this site as a chance to create some small projects and publishing my ideas and knowledge. Another aspect is to keep you out there up to date about my work as a leveldesigner and 2d artist. I don't want this site to become a place for discussions because in my opinion there are already enough even better boards for something like that. If you have any kind of comment/critism regarding my work, this site or anything else which might effect me, please send me an e-mail or start a discussion with me somewhere else. I have a positive attitude regarding constructive criticism because it helps you developing. So don't hestitate to tell my your opinion (as long as it is not insulting). for comments/suggestions/regarding links/grammer/spelling/...
please send me an e-mail. Thank you, BenB
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design&html: BenB
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